Re4 vr mercenaries11/15/2023 ![]() ![]() ![]() I don't know that we got everybody on our side, but we were overwhelmed by the response from people and very happy that we were able to hold up a good version of the game. So we wanted to make sure that we did everything we could to make the best product that we could.Īnd that does mean both presenting the original aspects of the game on the new platform, as well as bringing the VR aspects to it in terms of gunplay and movement and controllers, but also a lot of little subtle things that make that work as well. So the ability to work on that franchise and work with the people at Capcom was a big deal for us. A lot of us have very important memories playing the original version of the game on GameCube and always had it as one of our favourite games. To paraphrase an old quote, 'You can't please all of the people all of the time', and yet… somehow you seem to have managed it! What's your secret?Ī: The franchise is very important to us. Q: Congratulations on creating a VR version of an all-time classic that not only pleased newcomers, but also gave franchise veterans a genuinely new way to enjoy an old favourite. ![]() We spoke with Tom Ivey, the game's lead producer about what to expect from the new mode, the responsibility of updating such a venerated title and lessons learned in developing for VR. Six months later and developers Armature Studio are back with a free update - fan favourite Mercenaries mode - as featured heavily in the Meta Quest Gaming Showcase 2022. Released in October, it was a complete reworking of an all-time classic game featuring a full campaign in the region of 16 hours to complete. In a market where consumers still lament a perceived lack of AAA VR titles, last year's Resident Evil 4 was a welcome shot in the arm. ![]()
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